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Sniper elite v2 game stop
Sniper elite v2 game stop









sniper elite v2 game stop sniper elite v2 game stop

The second picture is information about the rifle's bullet drop at those distances. The first picture is the same picture as if you were about to deploy on the load out screen before mission starts. There will be about 3 pictures per rifle description: I guess this game means power as in less bullet disperse from the center of the reticle.įor the purposes of this guide I'll define estimated distances with names as in short, medium, long, very long, and extreme ranges as follows: Bullet velocity does not necessarily mean more power in the game since M1 Carbine being the smallest rifle can achieve similar speeds at long ranges. I tried distance but I still manage to kill every rifle in the same manner distance even with a M1 Carbine resulting in a gut shot kill. Power is hard to tell in this game since I have already tried killing multiple enemies like 2 birds with 1 stone but didn't make any difference because every gut shot is a high chance of incapacitation but every waistline and below is an instant kill with any rifle towards the second enemy. Also hitting a soldier at their gut increases the chance of incapacitation but hitting at the gut then following a hit at a second soldier to their waste or their a leg is an instant kill no matter what sniper rifle I think since it works even with a M1 Carbine in this game. Remember that hitting Vitals will highly negate hitting a second soldier due to deflection or absorption from the organ. This is just brief summary don't take it as an exact answer because there's merely a ton of alot of factors that the bullet is affected by temperature, barometric pressure, internal powder amount, internal chamber and barrel temperature, external bullet temperature, barrel vibrations, coriolis effect, humidity at 1000m effect, copper fouling, etc. So bullet drop for example is like a 250m target and a 2 KN wind coming from left to right, the 250m mark on the reticle would be placed just a little higher and at 2.1 or 2.2 KN wind increment because at that range the bullet has more effect at a bigger time of flight and the constant wind, gravity and spin drift would lead the bullet to lose its momentum more through flight. At further ranges the weight of the bullet like a bigger caliber bullet head(not all the time) would lose more momentum than a smaller caliber or thus a lighter round. At 100m the wind pushing the bullet constant 2 KN of force over a 100 m time of flight is gonna be like at 0.9 or 1.0 KN mark because the wind constant is not enough to send the bullet's acceleration and momentum at that 2 KN mark due to the velocity of the round the rifle delivers. Compensating is like if you were having a target at like 100m and if the wind is blowing 2 KN doesn't mean you have to aim at the 2 KN minute mark. Now compensating is like knowing where the bullet will hit along with its spin drift which is the bullet catching the effect of the wind due to the barrel spinning the bullet clockwise or counter clockwise having a more steered point of impact to the right or more bullet drop if wind was blowing from the right(bullet spin clockwise). Now the numbers on the windage reticle ( latitude, horizontally) are not in inches but in knots (KN) for this guide purpose.

sniper elite v2 game stop

The numbers on the elevation reticle (longitude, vertically) are in meters. The units used in the wind meter are in Knots(KN) which is a unit of wind speed. For the purposes of this guide I'm using decimal base numbers to understand the wind meter.











Sniper elite v2 game stop